
In one of the markets, while she was walking with her son, he saw a toy and he wanted his mother to buy it for him, and when she saw it, she realized the importance of this toy and the ease of making it and that it is not well known and not widely available, so she promised her son to make one similar to the one he wanted to buy. And indeed, Doaa Al-Hanaqta returned to her home and began to learn to make toys made of gypsum to fulfill her child's desire to have this toy, as Doaa considers this type of game to be a great idea to get rid of children's stick by electronics.
Doaa mentions that after believing in the importance of this type of game, she decided to expand in the field of manufacturing these toys to help parents reduce their children's stick by electronic games, so she made many shapes and models, as her idea from the beginning of learning this craft was because of her kid, But soon her surroundings liked this idea, and they asked her to make some works for their children, then she decided to adopt this craft as a profession that would financially benefit from it as a source of income.
Doaa worked hard, so she started making models with geometric shapes, then letters and animal models, and every day she develop from the models of games that she creates and spreads the idea of these games in the region, but the lack of knowledge of many parents about this game was one of the obstacles, and their inability On marketing it, here Doa’a the mother, whose main concern was not to deprive her children of anything they desire and to challenge circumstances to make them happy, decided to continue, develop and publish this game and market it to all the kingdom, and that was through her participation in the CRAFT MARKET platform that takes care of this type From support, through assistance in marketing and sales operations.